#1.09.4 Pop-up turret
FREESLOT
MT_OLDPOP
S_OLDPOP
S_OLDPOP1
S_OLDPOP2
S_OLDPOP3
S_OLDPOP4
S_OLDPOP5
S_OLDPOP6
S_OLDPOP7
S_OLDPOP8
S_OLDPOP9
S_OLDPOP10
SPR_PTUR

Thing MT_OLDPOP
#$Name "Old Pop-up Turret"
#$Sprite PTURA0
#$Category Retro Enemies
MAPTHINGNUM = 4042
SPAWNSTATE = S_OLDPOP
SPAWNHEALTH = 1
SEESTATE = S_OLDPOP1
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = sfx_trfire
PAINSTATE = 0
PAINCHANCE = 1024
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = 0
SPEED = 0
RADIUS = 786432
HEIGHT = 4194304
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = MT_RETROJETBULLET
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY

FRAME S_OLDPOP
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_OLDPOP
ACTION A_Look
VAR1 = 1
VAR2 = 0


FRAME S_OLDPOP1
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 1
DURATION = 2
NEXT = S_OLDPOP2
ACTION A_FaceTarget
VAR1 = 0
VAR2 = 0

FRAME S_OLDPOP2
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 2
DURATION = 2
NEXT = S_OLDPOP3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDPOP3
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 3
DURATION = 2
NEXT = S_OLDPOP4
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDPOP4
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 4
DURATION = 2
NEXT = S_OLDPOP5
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDPOP5
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 4
DURATION = 14
NEXT = S_OLDPOP6
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDPOP6
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 4
DURATION = 14
NEXT = S_OLDPOP7
ACTION A_JetgShoot
VAR1 = 0
VAR2 = 0

FRAME S_OLDPOP7
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 3
DURATION = 2
NEXT = S_OLDPOP8
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDPOP8
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 2
DURATION = 2
NEXT = S_OLDPOP9
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDPOP9
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 1
DURATION = 2
NEXT = S_OLDPOP10
ACTION None
VAR1 = 0
VAR2 = 0


FRAME S_OLDPOP10
SPRITENUMBER = PTUR
SPRITESUBNUMBER = 0
DURATION = 35
NEXT = S_OLDPOP
ACTION None
VAR1 = 0
VAR2 = 0